Communion is a holy thing.
From now, until you sate the Dream and fulfill its purpose, You, The Dreamer, and You, The Neophyte, will be as one.
Praise be to the All-Seer, and [[awaken.]]You
come to at the Courier's funeral.
It's always unnatural, the first union between two souls, and it takes
you a moment to reorient yourself. The whole process is uncomfortable,
and several of your guildmates take notice.
Awakening at a funeral is... unfortunate, and the pull of The Dream even
more so. Communion is a function meant for the Dream, you know, and the
longer you take to enter it, the more difficult it may become.
It might be wise to slip away from the event, but that would be...
tactless, to say the last, and you'd hate to leave a bad impression on
your ~~current~~ ~~future~~ colleages.
Should you [[leave,|leave]] or should you [[stay?|stay]]You
hope your colleagues will understand that the Dream is not to be
postponed. You mumble a few words to those nearby and excuse yourself
away from the funeral, resolutely ignoring any stares directed your way.
The walk towards the heart of the Apotheosis estate is mercifully short
-- the area is empty due to the funeral. Even the Administators had
turned up for it.
You can feel yourself thrumming with... is it [[excitement,]] or
[[dread?]]Even
if you don't //really// know the dead man, you still think it's only
right to stay through funeral.
You're jittery throughout the rest of the service, but the few of your
colleagues that notice regard you with sympathy.
You make sure that you're not even the first to leave. You make small
talk with a few guildmates until you can politely excuse yourself from
the area.
You can feel the Dream [[calling.|go]]Undoubtedly,
you're eager. It's been so long since your last Communion, and you're
not the only member of Apotheosis that has grown impatient.
[[You can't wait.]]Dread
seems a good word for it. You haven't Communed in so long. What if
something goes wrong, or you fail in your duty?
But this is your calling, and you must succeed. And, you recall, there's
a high chance that an ally will join your expedition -- a fact that
puts your mind [[at ease.]]Worry
seems like a good word for it. You haven't Communed in so long. What if
something goes wrong, or you fail in your duty?
But this is your calling, and you must succeed. And, you recall, there's
a high chance that a friend will join your expedition -- a fact that
puts your mind [[ease your worries.]]The
Apotheosis estate is sparesely populated as you walk through it. Most
of your guildmates have taken their leave, and the few that remain only
give you slight acknowledgements.
You're thankful for it. You can feel yourself thrumming with... is it
[[excitement,]] or [[worry?]] The
heart of the estate is a small, simple room that's been set aside for
you. Curtains cover each of the walls, thin and green, and a polished
steel altar takes up the middle of the room.
You sit at the base of the altar and close your eyes. [[Sleep
follows.|2]]The
heart of the estate is a small, simple room that's been set aside for
you. Curtains cover each of the walls, thin and green, and a polished
steel altar takes up the middle of the room.
You sit at the base of the altar and close your eyes. [[Sleep
follows.|1]]The
heart of the estate is a small, simple room that's been set aside for
you. Curtains cover each of the walls, thin and green, and a polished
steel altar takes up the middle of the room.
You sit at the base of the altar and close your eyes. [[Sleep
follows.|3]]You're
well-practiced at sinking into the Dream, and it takes only a few
minutes for you to be truly asleep.
The Dream is dark and vast, but not empty. You can feel something
tugging at you from multiple directions.
Below you is a vast ocean extending beyond your sights. Above is a grey
cloud, with a scent so strong you feel it clearly from so far away.
You'll have to go one way or the other. [[Down|below]] or [[up?|up]]You're
well-practiced at sinking into the Dream, and it takes only a few
minutes for you to be truly asleep.
The beginning of the Dream is vague and dark, but far below you is an
ocean, vast and shining like a beacon. You venture [[down|below]]
towards it.You're
well-practiced at sinking into the Dream, and it takes only a few
minutes for you to be truly asleep.
The beginning of the Dream is vague and dark, but far above you is a
cloud, grey and roiling, which a smell so strong you can feel it from
down here. You climb [[up towards it|up]]"Dreamer,"
called the Doctor, his calm voice cutting through the sound of gunfire.
"Nice to have you with me."
It takes you a moment to register that you're in pain, and with gritted
teeth you force yourself to stay silent.
You're in some kind of tent. It's hot, stiflingly so, and your clothes
stick to your skin due to sweat and... dried blood? You sit up from the
cot you're lying on and cast a glance around -- you're in a medical
tent, you assume, given the Doctor is here.
Speaking of the Doctor, he's tending to a patient as he waits for [[a
response.]]"Dreamer!"
The Joy's voice is muffled, and you strain to hear it. "What a pleasure
to see you."
You're on the ground, flat on your back, and rain is dripping through
the ceiling and onto your face. You groan and push yourself to your
feet.
The Joy is standing in the room's sole doorway. [[Fog]] drifts in from
behind her.Guns
are firing steadily in the background, and you have to raise your
voice. "Doctor," you respond, "you know where we are?"
He hums and brings a bonesaw down on his patient's leg. The amputation
is quick and bloody, and you would feel bad if not for the fact that you
knew the patient was a construct of the Dream, not a real man.
"You've heard of the Vietnam War?" the Doctor says, still tending to his
patient. You've obviously heard of the Vietnam War, so you nod. "It's
like that, somewhat, except I believe we're fighting ghosts."
[[That doesn't sound similar]] to the Vietnam War at all, you think of
saying, or you could get [[straight to business.]]You
can't help yourself. "That doesn't sound similar at all," you say.
The Doctor casts an eye around the tent before replying. "The
environment is similar," he says. "...Otherwise, no, it's not, but I was
trying to find a point of reference."
Before you can respond, a man pops his head into the tent. A
//courier//, you know immediately, and you ignore the sting. "Doctor,
Dreamer," he says. "The general requests your presence."
The Doctor nods and waves him off. You wonder if he felt odd about the
courier as well, or if he even identified him as a "courier" rather than
a simple messenger.
"We should be going," the Doctor says. "I've not met the leader of this
camp, but I've heard he's not a friendly man."
You nod and push yourself to your feet. The pain is muted, now, and the
conversation has pushed it to the back of your mind. Time to go meet
[[this general.]]"What's
the goal, then?" you ask.
The Doctor glances around before replying. "I'm uncertain," he says.
"Winning this war seems too big a scale. I've heard multiple people make
mention of crows, so they may play into the scenario."
You push yourself to your feet as he talks, and find it easy to ignore
the pain radiating through your body. "These crows, then," you say.
"They might be worth [[looking into.]]The
Dream here is bright, nearly blinding you in your ephemeral state, and
you push against it. It's worse than swimming against a current, and
it's distressing, how small you feel, but you push those feelings down
and [[surface for air.]]The
Dream here is hazy, an overpowering smell and tase that nearly chokes
the life out of you. You stagger, except you're not on steady ground --
not on ground at all? It's an endeavor to even keep yourself upright,
but eventually you [[reach the source.]]The
general is an underwhelming man, but that's nothing surprising about a
construct of the Dream.
He's a small and unassuming man, with a temper you heard before you even
reached his tent. He's pacing back and forth, staring down at a map
that's incomprehensible to you.
(Frankly, you think, he would never have earned his title in
Apotheosis.)
He's sour when he spots the two of you. "Dreamer!" he snaps. "You had
better have a good explanation for this!"
He stalks off without another word. You exchange a quick, confused
glance with the Doctor before [[following.]]The
soldiers around the camp are all constructs of the Dream, and that may
be why they all seem to adore you.
They share information freely and readily -- too freely, frankly,
because most of it is useless, fake gossip that the Dream doesn't
provide real details for.
The Doctor doesn't have nearly as much luck. You wonder if the Dream is
just naturally disinclined to everyone but you, or if it's just his
impatience for the whole matter, but the soldiers barely give him the
[[time of day.]]The
crows are more literal than you had expected.
They're giant crows.
"Hello there, Dreamer," the largest crow greets you as you approach.
He's over seven feet tall, and he speaks like any average person. Half a
dozen crows stand behind him. "I've heard much about you. My name is
Crow."
You hear the Doctor sigh behind you. There's so much you want to say
about this scenario, but you settle for a neutral, [["It's nice to meet
you."]]The
general rants throughout his walk, and the majority of it is useless
noise.
However, you do gather that your title in this Dream is more spiritual
than it usually is. The Doctor's hint about ghosts might be as literal
as you had thought.
The walk is long, and the Doctor doesn't have as much patience as you
do. "General," he snaps, cutting the man off in the middle of a
sentence, "I don't really care about your concerns. What do you
//actually// want us to do?"
The general stops. He seems shocked, and more than a little offended.
You could probably [[step in,]] or you could let the scene [[play out.]]"Excuse
our Doctor's rudeness," you say. "He's had a tough time, you know?"
"A tough time," the general says slowly.
"You know, with his job," you say. "It's been very emotionally draining
for him."
The Doctor looks offended at the idea, but the general nods. "I'll keep
that in mind," he says. "I'll try to be more considerate of you in the
future, Doctor."
"Now hold on," the Doctor starts. He can't seem to manage anything else,
so you ignore him.
"What was it you wanted us to do, then?"
"Oh, that's simple," the general says. "There are crows at the
[[border."]] The
Doctor and the general are shouting at each other.
It's kind of obnoxious, and the constructed soldiers of the encampment
keep stopping to watch, but on the other hand it's slightly amusing? The
Doctor is one of the few people that's still invested into the Dream,
and it's always better to Commune with them when you can.
On the first hand again, the general is threatening to have the Doctor
executed and you just wanted to know where to go.
Thankfully, the general tires himself out, and it cools down without any
executions. "You're a rotten bastard," the general wheezes, "but I can
respect anyone that can keep up with me."
"Okay, but what do you //actually// want us to do?" you say.
"Oh, that's simple," the general says. "There are crows at the
[[border."]]
"Well, why didn't you just say so?" says the Doctor.It
takes far too long to get a helpful answer.
You're listening to a soldier rambling about nothing in particular when
you get the answer. "...and you know, I said to him, I said no, man,
that's stupid," he's saying. (The Doctor had checked out of this
conversation five minutes ago.) "With those crows are the border, you
can't get away with arson anymore, and-"
"Wait," you interrupt, and his expression snaps into neutrality
unnaturally fast. "Which border?"
"Yeah, crows have been showing up near the forest," he says. It's not
really a response to your question, but more of a non-sequitur, loosely
inspired by your question.
It's still enough of an answer for you to work with, and you disengage
from the construct instantly. The Doctor has kept his distance, waiting,
and now he jogs up to you. "Any luck?"
"A lead," you say. "There are crows at the [[border."]]"You
as well," Crow says. "I've heard much about you."
The Dream can get odd with conversations, sometimes. It's best to move
on when it gets stuck. "What brings you here?"
"Oh, I come with an offer," Crow says. One of the crows is preening
behind him. "An alliance, if you would. I know your ilk are having
trouble with the specters, yes?"
"I suppose," you say.
Crow nods (you think.) "Most of the offer is in this document," he says,
and he flaps a wing forward. A single piece of paper is stuck on the
edge of his wing, and you take it gingerly.
The words are a mess of nonsense, of course, but you glance over them as
if you're reading them. "I'll need to [[discuss]] this with my allies,"
you say.
"Of course," Crow says. "Take your time.""Dreamer,
this is exceptionally stupid," the Doctor says. The two of you have
moved a few feet away from the crows, and that counts as "out of
earshot" to the Dream. "Has the Dream ever been this ridiculous before?"
"It's not our place to question the Dream," you say.
"That's precisely your role," he says, and then huffs. "What's even the
challenge here?"
You think it's obvious the Dream wants to see if you'll ally with these
crows or not. You wish you had more context, in this scenario, but the
Dream must have set it up this way for a reason.
So, to answer the Dream's question... do you [[ally]] with the crows, or
[[not?]]
The Doctor looks like he has [[something to say.]]You
return to the crows.
"We'd like to accept your terms," you say.
Crow's beak widens in what you //assume// is a smile. "Wonderful news!"
he caws. "Our union will be one of legends, passed down [[forever--"]]
You
return to the crows.
"We cannot accept your terms," you say. "You need to leave."
Crow emits a harsh breath from his beak -- a sigh? "I was afraid of
this." Behind him, his crows seem agitated, and they shuffle in place.
"Very well, then. If you wish to face this plight on your own, we will
take our [[leave--"]]"Well,
what do you think?" you say. You'd like to hear the Doctor's opinion
before you make any choices.
"To trust them or not?" The Doctor frowns. "No one in this camp has
seemed to like them. I'm not even sure we should have the power to make
this deal, but it's obvious that the Dream wants to see if we're stupid
enough to take it."
...You're not quite sure if he has the right of it or not, but the
Doctor isn't one to change his mind. Seems that's all there is to
[[discuss]] about this.The Dream's purpose has been fulfilled. Communion [[ends|ending1]] at this point.
Praise be. Thank you for your journey, Neophyte.The
Dreamer wasn't overly satisfied when this Communion ended, but the
Dream doesn't tell you when you've made the right choice or not.
Communion has ended. I am the Correspondence, and this is my personal
addendum to your first Communion, Neophyte.
Contact me at "The Correspondence#3864" with the codeword "Corvus" to
take your next step into Apotheosis.The Dream's purpose has been fulfilled. Communion [[ends|ending2]] at this point.
Praise be. Thank you for your journey, Neophyte.The
Dreamer wasn't quite satisfied when this Communion ended, but the Dream
doesn't tell you when you've made the right choice or not.
Communion has ended. I am the Correspondence, and this is my personal
addendum to your first Communion, Neophyte.
Contact me at "The Correspondence#3864" with the codeword "Black" to
take your next step into Apotheosis."Hello,
Joy," you say, stretching. You're in a room small enough that you can
touch each wall to your side, and short enough you can reach up to the
gap in the ceiling. "You know where we are?"
"I think this was supposed to be a mausoleum," she says. "You can
probably guess, but we're in a graveyard."
She steps out the door, and you follow her. You //are// in a graveyard.
It's a spacious area, with a dozen graves and another mausoleum in
sight. The fog lying low over the ground blocks the furthest edges.
There's a [[girl]] outside that the Joy has met up with. Beyond the two
you see an [[axe]] embedded in a gravestone.You're
curious for a moment, but the third person isn't a real person at all
-- she's an artifice, a construct of the Dream. You can't help but feel
disappointed.
The Joy notices your disappointment. "Dreamer, this is my disciple," she
says, gesturing towards the girl. "I assume she's rather important."
The disciple nods. The Joy is one of the few associates of yours that
cares about Dream constructs, but it's a [[harmless quirk,]] all things
considered."Hey,
Joy," you say casually, "what's with that axe?"
The Joy glances back at it. "Oh, that's just been there," she says,
casually, like it's normal. "I assume it will play into this scenario
soon."
"It wasn't here when we first arrived," the third girl comments. You
finally take a look at her, but you're instantly disappointed -- she's
not a real person, simply a construct of the Dream.
The Joy takes notice of your disappointment, but keeps silent. You know
that she worries about the Dream constructs -- a rare trait among your
associates -- and so you say nothing. It's a rather [[harmless quirk,]]
after all.The
Joy clears her throat. "The axe is likely the main hint here," she
says. "Personally, I think it's a hint that we should leave, sooner
rather than later."
Frankly, you're inclined to agree. The Dream //could not// scream
"horror movie scenario" louder than it already is, and you'd rather not
get axe-murdered again.
But before you can assent, the disciple speaks up. "I think we should
stay," she says, which brings both you and the Joy to a stop. It's rare
for a construct to speak unprompted, and even rarer for it to offer
actual advice.
[[But it sounds like pretty bad advice.|decision]]The
Joy's face looks pained, but she has more patience than you. "Dear,"
she says, with just a slight bit of condescension, "why do you think
that's a good idea?"
The disciple frowns. "I'm not sure," she says. "It's just a feeling I
have. Instict."
You're not too confident, but the Joy nods, staying neutral. "Let me
discuss this with the Dreamer," she says.
The two of you step away. "What do you think of this, Dreamer?"
[[It sounds like nonsense,]] honestly, but maybe there's [[some merit]]
to the disciple's "feeling."
Maybe you should ask [[The Joy's opinion]] first."Alright,"
you announce, already planning the most tactful way to continue. "I'm
sorry, disciple, but we're not staying here based on your instincts."
The disciple frowns. "I think we should stay," she repeats. It's exactly
the same tone, like a recording being played back.
You withhold a sigh. "No," you say. "It's too risky-"
"I think we should stay," the disciple says again.
[[This isn't getting you anywhere.]]"Alright,"
you announce. "I think your idea has merit, disciple. We'll be staying
in this graveyard."
The Joy nods her assent, and the disciple... doesn't seem happy, per se,
but she does seem to relax. "You won't regret it," she says, and you
refrain from responding.
The axe has disappeared from the gravestone. It's slightly worrying.
Even if you're going to stay in this graveyard, you think, you'll still
have to do //something.// Step one in that is searching the area for
anything useful.
There's the [[set of graves]] that the axe was embedded in, or the other
[[mausoleum.]] Or maybe you could search the [[edges of the
graveyward.]]"I'm
considering it," you say. "What are you thinking?"
"I'd still like to leave," the Joy says. "But if my disciple is of the
Dream, then perhaps her intuitions are worth more than we credit her
for."
"Or it could be the Dream leading us astray," you say. It's not a common
occurence, but it has happened.
The Joy shrugs. "It could be," she says. "I don't think so, truly, but
you are the expert, and I'll follow your judgement."
Seems like there's no more discussion to be had. It's time to make a
[[decision.|decision]] You
approach the cluster of graves. Somehow, the gravestone that held the
axe isn't the worst one of the bunch. They're all chipped and too faded
to read.
Buried deep into one of the graves is a shovel. You grab it and pull.
It's wedged into the dirt, but you could probably pull it free with
[[some effort.]]
Or maybe you should spend your time on [[something else?|some merit]]You
decide to peek into the second mausoleum.
There //was// a grave inside of this, topped by dusty glass. You wipe
some of the dust away, grimacing, and inside see an old body, lying on
its back. Clutched in its hands is an axe, identical to the one you saw
earlier.
Honestly? You could probably [[grave rob]] this guy for that axe, but
the idea is a little distasteful. Maybe you should spend your time on
[[something else?|some merit]]You
leave the area you awoke in and head to the farthest end of the
graveyard.
The graveyard is enclosed by stone walls, topped by a wrought iron
fence. You sweep the border of the graveyard and find an iron gate,
rusted and chained shut.
You almost think the walls were a waste of time when you spot a dark
pile near the gate. You crouch down and realize it's a roll of //barbed
wire.//
You think for a moment. You've never handled barbed wire, but this is
the //Dream.// Theoretically, anything could be possible if you
[[dedicated the time]] for it. Or you could spend that time trying
[[something else?|some merit]]"Listen,
disciple," you say, a tad harsher than you'd intended. "I'm leaving.
You can stay here if you want, but I'm not."
The disciple shakes her head and doesn't repond. The Joy simply sighs.
"Dreamer," she mutters, "why did you have to go and say that?"
The disciple is still shaking her head, the Joy is clearly annoyed with
you, and the axe is gone from the gravestone.
You only notice the missing axe when you see it in the hands of the man
approaching you. You do a double-take, almost convinced you're imagining
him -- but no, there's a bulky man wearing a pure white mask
approaching your group with the axe in his hands.
The Joy and her disciple note your surprise and turn towards the man
just as he reaches the group. In a split second, you wonder if you
should [[confront the man]] or [[run?]]The
Joy provides moral support as you wrench the shovel out of the ground.
(You would have preferred physical support, but you keep that to
yourself.)
The disciple, on the othe hand, has actually been active -- a pleasant
surprise. "I found something weird," she says, after you've freed the
shovel.
"Show us," you say, and she does.
It's a chapel. It's absolutely massive, easily the biggest thing in the
graveyard, and you have no idea how you missed it, even with the fog.
It's also long abandoned, decrepit and unsafe. The wood creaks ominously
under your feet.
"Oh, lovely," the Joy says. "We surely won't be be murdered in here."
You're about to say something in response when something thuds [[against
the door.|path1]]The
Joy grimaces when you ask, but she helps you peel the grave open. She
complains the whole while -- and again when you pull the axe from the
corpse's hands -- but you do your best to ignore it.
The disciple, thankfully, has been active without complaint. "I found
something weird," she says, after you've grabbed the axe
"Show us," you say, and she does.
It's a chapel. It's absolutely massive, easily the biggest thing in the
graveyard, and you have no idea how you missed it, even with the fog.
It's also long abandoned, decrepit and, frankly, it's probably a danger
to even be in. The wood wobbles as you walk over it.
"Oh, lovely," the Joy says. "We surely won't be be murdered in here."
You're about to say something in response when something thuds [[against
the door.|path2]]You're
not sure where to use the barbed wire, but thankfully the disciple has
been investigating on her own. "I found something weird," she says when
she meets up with you.
"Show me," you say. She nods and leads you away.
It's on the other side of the graveyard -- you pick up the Joy on the
way there -- but it's a chapel. It's absolutely massive, easily the
biggest thing in the graveyard, and you have no idea how you missed it,
even with the fog. It's also long abandoned, decrepit and, frankly, it's
probably a danger to even be in. The wood creaks worringly under your
feet.
You take the time to set up your barbed wire. While you do, the Joy
takes to commentary. "Oh, lovely," she says. "We surely won't be be
murdered in here."
You're about to say something in response when something thuds [[against
the door.|path3]]There's
an axe through the door. As you watch, it pulls itself out and smashes
into the door again. The door splinters and falls inward.
The man that steps into the chapel is... pretty generic, in all honesty.
He's a bulky man, wearing overalls and a blank, white mask. He swings
the axe around wildly as he marches towards you.
He reaches you with surprising speed, and you're just barely prepared
enough to dodge a swing of the axe. You swing the shovel and smack him
in the fact, causing him to stagger back.
In a moment of panic, you stab at him with the head of the shovel. The
man slaps the shovel down and tilts his head, probably confused. The
shovel buries itself in the rotted wooden floor -- and the wood
collapses. The man flails his arms as he plummets into... a pitch black
void.
Some strange architecture, you start to say, [[but--]]There's
an axe through the door. As you watch, it pulls itself out and smashes
into the door again. The door splinters and falls inward.
The man that steps into the chapel is... pretty generic, in all honesty.
He's a bulky man, wearing overalls and a blank, white mask. He swings
the axe around wildly as he marches towards you.
You step back as the axe swings by your face, clutching your own axe
close. You infer that this man has more axe skills than you, and you're
forced into a steady retreat.
"Dreamer?" the Joy asks, a note of panic in her voice. You glance
towards her -- and so does the masked man, just as he takes a step
towards you. His foot twists and plunges through a weak floorboard.
You don't waste a moment. You swing the axe forward and bury it in his
mask. The man's head snaps back and he falls back, crashing straight
through the floorboards and into a pitch black void.
That's odd, you start to think, [[but--]]There's
an axe through the door. As you watch, it pulls itself out and smashes
into the door again. The door splinters and falls inward.
The man that steps into the chapel is... pretty generic, in all honesty.
He's a bulky man, wearing overalls and a blank, white mask. He swings
the axe around wildly as he marches towards you.
But you've prepared. The man rushes in and makes it two steps before his
ankle catches on the barbed wire you set up. He twists, falling into
more of the wire, and flails wildly.
The wooden floor creaks and gives out. The man falls, dragging the wire
with him. You glance into the hole he's made and see nothing but a pitch
black void.
You start to think about how peculiar it is, [[but--]]The Dream's purpose has been fulfilled. Communion [[ends|ending3]] at this point.
Praise be. Thank you for your journey, Neophyte.The Dreamer was... confused when this Communion ended, but the Dream is a brief and fleeting guiding light.
Communion has ended. I am the Correspondence, and this is my personal addendum to your first Communion, Neophyte.
Contact me at "The Correspondence#3864" with the codeword "Valor" to take your next step into Apotheosis.You
don't really think about it. You rush forward, knocking the other two
out of the way, and shove the man.
It's the first thing you think of, and you almost regret it when the
man's axe swings by your face. But it misses, narrowly, and the man
stumbles and falls onto a grave.
He doesn't stop there; as soon as he hits the ground, he begins to sink
below the earth. His arms sink below the dirt, and he flails and
struggles, painstakingly pulling one arm free.
He gives you a thumbs up and then calmly sinks into the dirt.
"What?" you say, [[but before you can continue--|but--]]You turn tail and run.
[[You don't make it far before--]]The Dream has deemed you a failure. Communion [[ends|ending4]] at this point.
It was a good attempt, Neophyte.The Dreamer wasn't happy when this Communion ended, but it turns out the Dream doesn't take kindly to cowards.
Communion has ended. I am the Correspondence, and this is my personal addendum to your first Communion, Neophyte.
Contact me at "The Correspondence#3864" with the codeword "Apodemus" to take your next step into Apotheosis.
Or... perhaps that isn't what happened?
↶↷Communion is a holy thing.
From now, until you sate the Dream and fulfill its purpose, You, The Dreamer, and You, The Neophyte, will be as one.
Praise be to the All-Seer, and awaken.